I’m a professional game programmer in Los Angeles. I’ve collaborated on MMOs, branded games, mobile games, micro consoles, and some prestige indie-games: ABZÛ, Solar Ash, and Hyper Light Breaker. I developed internal tech at Yacht Club Games, and now work as a freelance game/animation programmer.
Little Polygon is the development blog for my side-projects, and to pontificate on various gamedev-related subjects. You can learn more about me at my homepage.