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Tag: update

Indie Game Pitching in 2024

I canโ€™t believe how long it’s been since I wrote for the blog! My time has been fully-committed to an ambitious project to get funding to launch a new game studio.

Spoiler alert: 2024 was a bad year to try and start a studio. ๐Ÿ˜ฉ

What follows is a post-mortem โ€“ including receipts โ€“ to pull back the curtain on this shadowy part of game development, as a service to enthusiasts and other indie developers. I also recorded a short video essay version if you just want the headlines and not all the nitty-gritty details.

Here Iโ€™ll discuss:

  • How game funding works
  • Our experience seeking funding
  • The state of the games industry
  • The future for my game, Nightshift Galaxy (TL;DR โ€“ Wishlist on Steam!)

๐Ÿ–Œ๏ธ Project Update: Playable Pilot Concepts


I’ve planned for three playable pilots since my earliest prototype.

The design goal is straightforward: approaching the same mission with different pilots who handle differently increases replay variety. It also acts as a difficulty handicap for casual or hardcore players to opt-into by choosing particular easy or challenging pilots for particular maps.

This week I was feeling ambitious and decided to flex my illustration muscles, and made a nice set of pilot-portrait key-art, as well as sketch concepts for their fighter craft. I really want to push the 80s mecha-anime space-opera creative direction.

๐Ÿ‘ท Project Update: Introduction to Tiny Starpilot

I juggle a dozen little side-projects which I dust off from time to time.

Tiny Starpilot was a minigame I conceived of years ago when I was freelancing between jobs, and considering the possibility of becoming a one-man-band mobile game developer.

The design was simple: hold the phone sideways and slide your thumbs along the side to act as tank-tread controls. Your ship would autofire on a regular beat.

Pew! Pew! Pew!