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Tag: update

🖌️ Project Update: Playable Pilot Concepts


I’ve planned for three playable pilots since my earliest prototype.

The design goal is straightforward: approaching the same mission with different pilots who handle differently increases replay variety. It also acts as a difficulty handicap for casual or hardcore players to opt-into by choosing particular easy or challenging pilots for particular maps.

This week I was feeling ambitious and decided to flex my illustration muscles, and made a nice set of pilot-portrait key-art, as well as sketch concepts for their fighter craft. I really want to push the 80s mecha-anime space-opera creative direction.

👷 Project Update: Introduction to Tiny Starpilot

I juggle a dozen little side-projects which I dust off from time to time.

Tiny Starpilot was a minigame I conceived of years ago when I was freelancing between jobs, and considering the possibility of becoming a one-man-band mobile game developer.

The design was simple: hold the phone sideways and slide your thumbs along the side to act as tank-tread controls. Your ship would autofire on a regular beat.

Pew! Pew! Pew!