I’ve planned for three playable pilots since my earliest prototype.
The design goal is straightforward: approaching the same mission with different pilots who handle differently increases replay variety. It also acts as a difficulty handicap for casual or hardcore players to opt-into by choosing particular easy or challenging pilots for particular maps.
This week I was feeling ambitious and decided to flex my illustration muscles, and made a nice set of pilot-portrait key-art, as well as sketch concepts for their fighter craft. I really want to push the 80s mecha-anime space-opera creative direction.